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Monday, December 20th 2010, 9:59pm

Suhr info o hre

Navrhoval by som spisat clanok o tom ako vlastne vsetko funguje napr ako sa vypocita zi protivnika zasiahnem , miniem . Dalej co PRESNE robia schopnosti obratnost a obranne . informacie v manuale su podla mna neuplne a zastarale napr kebyze idem podla manulalu tak by som to pochopil tak ze cim budem mat vyssie obranne tym lepsie brnenia budem mat u obhodnika , Takze vseko by som spisal na jedno miesto a vsetko vysvetlil . hore uvedene su najpodstatnjesie veci ale kebyze popremyslam nasiel by som dalsi tucet veci ktore by som rad vedel . toť moj navrh :woot: :help: :confused:

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Tuesday, December 21st 2010, 8:19am

Assassin147

dik za pripomienku myslim ze na fore najdes vela tem kde sa vysvetluje co co znamena Manual ani neriesim ten je este z cias ked sa BK len zacalo teda je urcite plne neaktualny. Avsak nema sluzit na popis ikoniek v hre a nie na to ako mas v danej hre postupovat co sa tyka vyhravania subojov. To hraci ako taky sami neradi prezradzaju :P kazdy a svoj styl hrania ale pokusime sa nieco s tym spravit :)

3

Tuesday, December 21st 2010, 9:20am

Ahoj Assasin, na to vlastne aj forum sluzit ma, aby sme si tu vymienali skusenosti plus zabava a novinky. Lenze zo skusenosti viem, ze dat celu hru do jednej temy ako poznatky z hry by nikam neviedlo, jedine k spamu a to by sa v tom nikto nevyznal. Uz sa pomalicky pripravujeme na Redesign, preto som zalozila specialnu sekciu na to kde mas pekne rozdelene jednotlive casty hry a k nim rady ci otazky.

Ak ta zaujima stara verzia, tiez sa kludne pytaj napr aj tu.

panyan

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Posts: 4

Location: Bardejov, SVK

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4

Tuesday, December 21st 2010, 1:45pm

Ako budovať svojho rytiera / zatiaľ len v angličtine

Provided by Kiote Knight SUN S2...
When training knights, i recommend to them all the time to keep their stats at 3 times their level - this info will help you to understand why and what your stats do for you and what more they can do for you.

I've used both light and dark karma as a knight under level 30. so all this advice i focus on you - the knights level 30 and under. If you are over level 30 - this info is still for you.

Now for stats. - I like to keep my stats 3 times MINIMUM my level. The reason for this is thus, it makes you stronger then your level class of knights. - it also gives you a leg up in the joust. The other reason is aimed at the merchant. this we'll discuss in the weapon and defense art sections.

Here we'll start with Strength.

Strength. The basics. For every 1 point of strength you buy, you get 0.5 more damage added to your Damage output from your weapon. This combined with the 3 times your stats technique, will allow you to do more than 1-10 damage in duels against knights of your level class. - KARMA info for strength. - DARK KARMA, Acid Splash. - this karma takes Strength and and your Weapons damage and doubles it to form the base damage the acid does. - the enemy armor reduces the damage some what. So, again, with the 3 times level technique, when dueling another knight of dark karma, both with acid on, you'll come out on top as your acid will have more punch then the enemies.

Aptitude. The basics. For every 1 point of aptitude you buy, you get 0.5 more armor point added to your armor point total. This Stat is KEY to how well you can defend. The higher the armor the more front end damage you can shrug off. letting you hang longer in a fire fight and keeping your weapon more effective in the long haul. ( more on that next ) Alot of knights with low aptitude, have a hard time in Group Missions and they don't contribute to the group armor point well. this hinders the group effort. With the 3 times your level technique - this stat makes it so knights of your level class do FAR less damage to you in a duel and allows you to be a key player in group missions.

Constitution. For every 1 point you buy of this stat - you gain 25 more hit points. now, i see alot of knights out there thinking this isn't a big stat to buy. They couldn't be MORE wrong! this stat plays into your weapons damage. heres how. your weapon has a top end and low end of damage. this relates to your health. at full health you weapon hits with it's top end damage and as you lose health your weapon looses it's damage working it's way down to the low end of it's output. Think of it as your knight getting exhausted from wounds taken during the battle. With low constitution, you lose your effective damage output faster and are thus weaker then you seem. ON TOP OF ALL THAT - you also weaken the order in order war defense. - Our order castle has something called Castle armor. the armor is a hit point bonus. for every 1 bonus bought ( 50 gems per) all knights in the castle defense ( mercs included ) get 4% more Hit points added to the order war total. Once our castle (Midddle Castle)has max armor, this means a total of 16% more hit points in defense of our order. so by having 3 times your level in constitution, you are not only helping yourself hang longer in a fire fight, you are helping the order as a whole. KARMA info for Constitution - LIGHT KARMA - Mystic Buckler. This karma is directly fueled by Constitution. It takes your total constitution ( armor bonus' included ) and uses that to shield you from damage ( ED doesn't count in this only front end weapon direct damage) If you have 3 times your level, you'll be able to deflect more front end damage in a duel then knights of your level class. If you are of light karma, i re-enforce having high constitution for this alone.

Luck. This stat has the most misconceptions about it. the common one is that it gets you more coin. Nope. it gets you more gems in missions. Nope. It does nothing of the sort. Luck is for giving and defending against critical hits in duels. Think of it as "getting in a lucky shot". The higher your luck over your enemy in a duel, the more critical hits you'll notice against them. The higher their luck is against you, the more critical hits you will take. so keeping you luck high servers you well in battle. luck is more key then ever for knights under level 30 who don't see to much gear with critical hit damage bonus' on gear. some knights choose to keep their luck higher then all other stats, that is also a good thing to do. - lets you cheap shot your level class more and more. - A quick note about coin yields in duels. - Non Premium knights, those with out the premium treasure chest - will yield UP TO 10% of the coin they are packing at the time of your win. - Knights with the premium option Treasure chest will yield only 40% of the 10% you can win - aka a heck of a savings for you when the poachers come hunting you. Luck has no effect on the coin you win and the coin you loose.

Weapon Art. For every 1 point of this you buy, you'll notice your strike chance goes up 1 ( more on this in the strike chance area ) Weapon Art is the how well your knight knows weapons and how to use them - more or less, other then strike chance base - it effects your merchant. Think of this as the luck for the weapon section of the merchant - the higher your weapon art, the better chance you'll see higher quality gear offered to you - such as higher bonus' on gear at the merchant. with the 3 times your level technique, you'll be offered higher quality of gear for your level then other knights of your level, again making you stronger over all. This is an important stat to keep high as it effects how well you use your weapon and how well you do in duels and joust. (more on this in the strike chance area)

Defensive Art. For ever 1 point you buy, you'll notice your Defense chance goes up 1 point ( more on this in the defense chance area ) Defense Art is the how well you knight knows armor and how to use it - more or less, other then defense chance base - it effects your merchant. Like Weapon art, it is the luck for the offerings of armor at the merchant. The higher the defensive art, the better chance you'll see higher quality of gear offered to you. such as higher bonus' on armors at the merchant. with the 3 times your level technique, you'll be offered better quality of gear for your level then knights of your level, again making you stronger over all. This is an important stat to keep high as it effects how well your armor and you do in duels and jousts ( More on this in the defense chance area )

Strike Chance. This stat is the Kung-fu of battle knight, the how well you can swing your weapon into the targeted area. the higher this stat, the better chance you have at landing the blow. if you have High ED and depend on it - such as knights under level 30. this stat is key to delivering your ED. When attacking, this stat works against the other knights defense chance, if your strike chance is higher then the other knights defense chance, you'll be much more likely to land the hit then have it beat aside. The same goes for jousting. you'll notice that alot of jousting knights have higher then normal strike and defensive chance. as these stats count more then ever in a joust. If your strike chance is lower then the other knights defense chance, The other knight can beat aside your attack even though he is NOT blocking the zone you are hitting in. Thus making all the ED in the world ineffective. between level 21-30 you'll be seeing more and more a brand called sayth. this brand comes with a strike chance bonus on it's gear. combined with high ED ( any type) and 3 times your level technique, you'll be hitting knights higher then your level and winning more and more. and making your ED count.

Defense Chance. This stat is the ju-jitsu of battle knight, the how well you can defend against incoming attacks. The higher this stat - the better chance you'll have of beating aside enemy knights attacks. This stat controls the beat aside. a beat aside is when you block a knights attack in a zone you are NOT blocking. Lets say you are defending zone 5 and the other knight is attacking target 7, with high defense chance, you can block with a beat aside that area. your chances go up more if the knight is attacking in areas with less chance to hit. This stat should help determine where to place your blocks. with the 3 times your level technique, you can place your blocks on shields 4 and 5 and still block/ beat aside attacks to target zones 1 2 3 and block fully 4 or 5 when dueling knights of your level class. In jousts, you cannot beat aside a lance blow, BUT you can cause the enemy knights lance to "miss the target" by having a high defense chance.

I do hope all this info helps you choose how you play and answer the question of why OMEGA is how and what he is.
If you have any questions on any of this, please feel free to write me direct and ask what you need to know, i'll be happy to help you the best i can.
Till Next Time.

(Z časti som to aj preložil, ale asi takú tretinu, do tohto postu sa mi to ale nezmestí už a ďalší môžem až za hodinu, tak ak nezabudnem dám tu aj preklad)